

The Pipboy is a small, wrist attached device used in the Fallout games for a variety of factors. If you've ever played Fallout you will recognize this one the Pipboy. User interface is such a crucial element of any game, so do not fret over spending loads of information and resources into developing a rock solid UI system. Information is provided clearly and quickly User interface is everything that composes the game, less the actual story. It could be the map or inventory screen, weapon's load out, or even attack and block buttons. User interface is simply the controls and screens that player's use to interact within your game. User interface is the foundation by which your game thrives, or dies. Very few, or way too much information can be absolutely crippling to a game's playability and overall reputation. User interface is perhaps the most important element when discussing a game's immersive qualities.

Good games will envelop the player into a timeless space where nothing else exists except the controller and the story. Should gamers interact with a complex system when navigating your game, or should it be simple and straightforward? We will be examining what previous game's have done good, and bad, with their user interface design. As a game programmer, it can be tough to decide how users will be able to interact with your game.
